
To access UV Master go to ZPlugins in the menus up the top and then select UV Master. This tool allows you to have limited control over your UV, for instance you can paint to dictate where a seam should go. Personally at this point I usually take my model into a more robust program such as Blender as it gives you much more control over the seams and island placement of your UV.įor the purposes of this example we will simply use the UV Master Tool that comes with Zbrush. This only needs to be done on the Low Poly Version. The next step is to create a UV map for your model. In this example I had to rotate my model -90 degrees on the x axis to correct.
Zbrush 3d coat workflow how to#
To fix this all you have to do is go to the Deformation menu on the right hand side and under Rotate select how to rotate your model. In the second picture the mug is standing upright this is exactly what you need. To do this turn on the floor in Zbrush and check how your model is orientated compared to the floor.Īs you can see from the first picture the mug is horizontal to the floor this would not be ideal when imported into Substance Painter. You will run into issues lighting your model, so you need to ensure you model is facing the correct way. When you import your model into Substance Painter you are unable to rotate the orientation of your model. You have to do this to both the High & Low Poly versions. This may work fine if you are only planning to render in Substance Painter, but when you export to other render engines it will very quickly get chaotic.įor this example we are going to merge all subtools together so we only have the one Subtool. I know this looks a bit funky but I assure you the color is for reference purposes only and in no way affects the final texture result! Step 2 Grouping Subtoolsįor each subtool you have Substance Painter will create a separate texture so it may be impractical to have 50 sets of textures. The colors you choose are irrelevant and you can have as many as you like as long as they are different enough to tell apart. This makes it extremely easy and quick to apply materials. I will cover how to do this in Substance Painter in step 8 below.įor our below example we will color the cup blue and the grip and lid yellow as they will both be made of rubber. You do this because when you import into Substance Painter you can actually mask based on the models imported colors.

The first thing I would recommend you do is to color your High Poly version to identify the different materials. Step 1 Coloring Model to Identify Materials The Mug has a High and Low Poly version with three subtools the lid, grip and cup. In this article I will be using the below mug I created as an example. Baking Texture Maps in Substance Painter.

The following steps are recommended to be undertaken in order to export a model from Zbrush to Substance Painter. In this article I hope to demonstrate the method I have found works and gets the best result using Zbrush in conjunction with Substance Painter. When combining this with a program such as Zbrush it can further confuse the matter. When first using Substance Painter it can be a daunting task as it requires some preparation of your model so as to best utilize its procedural nature.
